WHO IS TOM HILL?
Iím a potential employee looking for a career as a programmer. Currently equipped with excellent C/C++ skills, a highly enthusiastic and outgoing personality, and topped off with the fact Iím a great team player, Iím looking to join your professional, creative environment.
I believe that I take a flexible approach to work, with me quite happily working within a team and also on my own, multitasking as appropriate, as proven through all of my previous job experiences. I am also sociable, and enjoy meeting new people. Having good work relationships is very important to me, but is secondary to the task in hand.
I am able to remain focused on a task and be calm under pressure Ė I enjoy working to deadlines and producing deliverables. Overall with these qualities combined with my eagerness to learn I believe I would suit your company and it would suit me.
|July 2004 - August 2005
||Rare Ltd., Manor Park, Twycross, Warwickshire, CV9 3QN
Intern Software Engineer, Twelve Month Industrial Placement
Nine Months spent within the Research & Development team which began with bug fixing and feature addition to the companyís internal SDK. Focus changed to work for another teamís in-game editor, which required liaison with both programmers and artists located in another office on site. My time in R&D culminated in a three month conversion of an in-house Xbox project to the Xbox 360 platform.
Three Months spent with the Perfect Dark Zero team, which involved the creation of an automated testing system. This involved setting up a series of automated testing procedures to be run before Engineer commits, while also collating the manual update/build/submit processes of the game to become an automated process to run on a standalone build machine.
|May 2003 - June 2004
||UoT Studentsí Union, Borough Road, Middlesbrough, Cleveland, TS1 3BA
||Bar Staff within the Unionís Bar and Club.
AREAS OF EXPERIENCE
C++, C and Java Programming, Xbox & Xbox 360 Development Environment, MS Visual Studio .NET, MS Source Depot (Perforce), MS Product Studio, WinCVS, HTML, MS Office, MS Windows 2000/XP, DirectX 8/9
Working Knowledge: C# Programming, HLSL & Shader Model 1.0, Direct Play, Macromedia Dreamweaver, OpenGL, Renderware, Adobe PhotoShop, MS Visio, Softimage XSI, MS Project, Linux
EDUCATION & QUALIFICATIONS
|2002 - 2006
Teesside University, Borough Road, Middlesbrough, Cleveland, TS1 3BA
First-Class Honours in BSc (Hons) Computer Games Programming
C Programming ▪ C++ Programming ▪ Games AI ▪ Graphical Programming ▪ Advanced Graphical Algorithms ▪ Online Games Programming ▪ Games Physics ▪ Computing Mathematics ▪ Graphical Mathematics ▪ Games Software Design ▪ Games Design ▪ Games Production
Final Year included:
Final year project investigating automation of production of asset data from map details ▪ Whitted Ray Tracing offline renderer ▪ Networked version of Asteroids
|2000 - 2002
Bromfords' Sixth Form, Grange Avenue, Wickford, Essex, SS12 0LZ.
A Levels: ICT (A) ▪ Mathematics (B) ▪ Physics (C)
AS Level: Product Design (C)
(In all: 380 UCAS points, inc. General Studies)
|1995 - 2000
Bromfords' Technology College, Grange Avenue, Wickford, Essex, SS12 0LZ.
12 GCSEs: Four A*s (Including
Early Entry Mathematics) ▪ Five As ▪
One B ▪ Two Cs
Volunteered to work at GDCE as a helper for delegates ▪ Day of Difficultly testing for Reflections, Newcastle ▪ Regularly enjoy games of Squash ▪ Have run and managed a successful Nintendo Fan site, UK Nside ▪ Co-founded, and former chair of the ‘Games Studies Society’ at University ▪ Tour Guide representative for School of Computing for prospective students
References available upon request.